In its time, RedBaron3D* was the greatest WWI flight sim, including its still-beloved Singleplayer Campaign mode. It could be upgraded to be second to none… given the chance. This scene could be RedBaron3D
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COPY TEXT BELOW & INSTALL IN MULTIPLAYER/MPLAYER FOLDER
Server=UDP:rb3d.d3rwolf.de:47801 ; D3rWolf's Spielwiese
Server=UDP:rb3d.d3rwolf.de:47802 ; D3rWolf's Training Day
Server=UDP:18.104.22.168:47800 ;General de Deville's Alpine Hell
Server=UDP:22.214.171.124:47801 ; General de Deville's Hell
Server=TCP:rlgb.xs4all.nl:6001 ; Rens
Server=TCP:126.96.36.199:6001 ; Swordfish
Server=TCP:188.8.131.52:6001 ; Redux
[TEAMSPEAK REDBARON3D SERVERS]
Spielweise Island Server
Saturday 4PM EDT USA
Wolf’s Spielweise server has been serving up classic Island Server wars for over 10 years. The number of players is small but consistent, and every single Saturday at 4PM Eastern U.S. time, Allied and German sides square off to take turns bombing, defending targets, cutting off enemy in dogfights and having a ton of fun without fail.
Presently, Wolf is on sabbatical. Cameljock took over setting up and running “Spielweise”; gameplay options are being tested.
All bomb/all targets is of interest, requiring more players. In that scenario, a time is set, say, 1 hour and 35 minutes during which you can bomb anything for points. An updated scoring program reports here when the war is over (it will be set up when that war is run soon).
More later, but come join either side, unless one side is short and needs you to balance it out. Come fly Saturday @ 4PM Eastern U.S. time in Spielweise server.
A Teamspeak server is ALWAYS up for practice or wars, presently not passworded: 184.108.40.206
Italian Alps and Northern Italy Farmland WWI battlefield
A team of RedBaron3D enthusiasts produced a new, full-sized terrain which is based upon the war zone between Italy and Austria in WWI.
The result was a unique environment of mountains, valleys, a big lake with custom towns, factory complexes and villages with military components.
All licensed Flanders-In-Flames (FIF) planes were packaged up into a console for easy switching of WWI plane blocks from each era of WWI, regular RB3D and iMap.
The aeroplane sets and Promiseland objects licensed for use in Redux are the work of many people in SWWISA.
A special salute to Kessler for use through open release of PL1, upon which the terrain tileset was designed.
Only a few people have flown in iMap. More detailed Credits, more info, pictures and videos will be seen via the link below (a WIP)
Custom Aeroplane Paints
There are 100s of RedBaron3D custom paints which you can install yourself. Look for the plane type and paint number to enter in plane selection area in Multiplayer-Online
The new slider presently has only a few samples, some which do not yet have a number shown. Happy to add your favorites for others to be able to know them by their numbers. Please send your links to images.
Hover over image for arrows.
Halb DII #189
DH2 U.S. Flag
Fokker D7 Grim Reaper
Vaclav Strzinek (“Vasek”)
Vasek designed a console named “Redux” which provided for switching between aeroplane sets from different phases of the war, switching between Authentic Flight Model (AFM) and Normal Flight Model (NFM), and changing stock terrains to Redux’s “iMap”.
Vasek was the principal designer of villages formulated to represent actual places in the Italian War zone of WWI.
Innovations for the map included la Garda (the large lake in northern Italy in the Alps; a special innovation), buildings and many artifacts for iMap. Vasek’s advice in developing iMap cannot be overstated.
Vasek’s skill as a RedBaron3D pilot are technical, efficient and expert in all aspects and was a prized wingman.
He is a glider pilot and builder of ultralites and other aeroplanes, as well as a world-renowned creator of replica propellers, including for actual aeroplanes while specializing in works of aeronautical art.
Rens: Legacy RedBaron3D Designer
Rens is a leading developer of post-release graphics including aeroplane models, paints, terrain layouts, buildings, flight and damage models and much more for RedBaron3D.
He has been core to SWWISA (Society of WWI Sim Artisans) since its inception almost 20 years ago; an online website populated by artists and programmers who have created the bulk of post-game release RedBaron 3D graphics.